Welcome to the Hardcore Factions Change Log. We'll see how long this lasts.
Current ideas (not guaranteed to be done):
Swap votes over to be HCF once again
add HCF post on MCF
Add new blocks to zombie dig list
Look into zombies sky towering
Copy over change log ideas from MCP Change Log
Make skeletons shoot father
Make HCF Videos
Area that resets - outside warzone, players can build/edit but it periodically restores the terrain
kit counts - IE players can have kits stocked up
enchanting - make it use levels nto exp
Make Limit to kits but let them get start say 5 times
monster protection at the start of hcf
book that lists breakable blocks
nicer chat message for /msg
enable god apples?
difficulty depending on playtime
PMC Diamond reward program
Harder mobs on HCF
change food to be harder/you can't inhale a fucking watermelon
can't claim over enemy land
make things like fire, drowning, starving more of a threat. (Don't make starving annoying). Maybe reduce food growth amount so it has value but that players are not always needing to eat?
Update point shop
remove giants add better mobs that drop diamonds/rares - add custom dungeons
look into different cost for reparing?
November 9th - Being promoted on voting sites again
November 8th - Lag will be reduced as mobs will despawn if they're more than 10 minutes old
November 8th - Chunks will now be periodically unloaded to reduce lag
November 8th - In theory mobs should no longer be able to dig in safezone/warzone
November 6th - Anvils & Enchanting table sounds work again
November 6th - Anvil repair now costs exact levels and diamonds instead of emeralds
November 6th - Few anvil cleanups
November 6th - Enchanting will now take correct amounts
November 6th - Lowered sharp 4 cost to 80 levels. Re-added sharp 5 for 100.
November 6th - Will now reboot in sync with MCP
September 8th - Reduced creeper explosion radius
September 8th - Added classic 1.8 PvP & hunger from MCP
Spoiler for Hidden: